Hasbro Games 60 044 User Manual

MODEL 60-044  
600440001IWTI-01  
 
Pepper Ann organizes an in-line  
skating race - with all entry fees going  
to the book store. But much to Pepper  
Anns disappointment, its still not  
enough money to reach the $10,000  
required to save the book store. But wait  
- there is also first place prize money to  
be won for the in-line skate race! If  
Pepper Ann can win the race, the price  
money combined with the entry fee  
money will be enough to save the book  
store! And so, let the race begin!  
 
3
A RACE TO BE WON!  
There are 5 stages of play. You always play as Pepper Ann  
on your in-line skates. You always race through all 5 stages.  
Each stage represents a part of the race. If you finish 1st,  
2nd, or 3rd in any stage, you win bonus points. If you can  
finish 1st in stage 5, you WIN the race - and save the book  
store!  
When you WIN the game, youll  
see a GAME WINNING animation.  
Hey, look! Its you holding you a  
trophy? How cool is that?  
 
4
SKATE TO VICTORY!  
OFF  
MAX RESET  
SCORE  
JUMP  
SKATE  
SOUND  
ON/  
FRIEND  
SKATE  
START  
ON/START - to turn on the unit.  
- to start the game.  
- to start each stage  
 
5
MAX SCORE - to take a look at the maximum score during  
the pause between stages and after the  
story is complete (after stage 5).  
SOUND  
OFF  
- to control sound: on or off.  
- to turn off the unit. (The unit also shuts off  
automatically after 3 minutes of no action.)  
SKATE  
SKATE  
- to skate left.  
- to skate right.  
FRIENDS - to call for help from Milo and Nickey.  
JUMP  
- to jump up over all obstacles.  
- If you hold down this button, you will skate  
FASTER!  
RESET  
- to reset the game if your unit malfunctions.  
Press the ON/START button to turn on the game. You will  
hear an “On” beep and the high score is displayed.  
 
6
Press the ON/START button again to  
start the game from stage 1 when you  
are ready. You will hear a “Game Start”  
melody and you begin play with zero  
score. There is an automatic stage start  
of balloons flying in the air and the race  
beginning - with Pepper Ann appearing  
surrounded by other in-line skaters.  
You always play as Pepper Ann. You move forward  
automatically on your in-line skates - but have to steer LEFT  
and RIGHT through the city streets; as well as JUMPING and  
calling on FRIENDS (Milo and Nickey).  
 
7
Use your control buttons to help you:  
SKATE - to skate left.  
SKATE - to  
skate right.  
If you dont steer LEFT and RIGHT, you will crash and fall down  
on your bottom and lose valuable time. You must also steer  
left and right to avoid crashing into other skaters.  
Press the FRIENDS  
button to call for  
help from either  
Milo or Nickey!  
 
8
Press the JUMP button to  
jump up over all obstacles.  
The only obstacle you cant  
jump over are other skaters.  
(You also look very cool  
jumping on your in-line  
skates.)  
- Hold down this button to  
skate FASTER!  
As you skate to victory, theres  
plenty to WATCH OUT for!  
 
9
OBSTACLES  
Other skaters: Nickey, Milo, Tessa, Vanessa, and Dieter and  
other skaters in the race.  
Dont crash into them! Skaters are the ONLY obstacle that  
you dont jump over. For skaters, you must steer around  
them with your LEFT and RIGHT buttons.  
Ot h e r o b st a cle s a re :  
Garbage cans, pot holes, little dogs, little cats, bicycles and  
rubber tires.  
FRIENDS  
You can call for help from friends (Milo and Nickey), three  
times in each stage. When you call for help from MILO, he  
appears on his skates, grabs your arm and swings you  
forward, propelling you forward faster. When you call for  
help from NICKEY, she appears and waves. She doesnt  
really realize how cute she is - but when she waves, the  
other skaters in the race, watch her, instead of the course,  
and crash, giving you a clear path for a short time.  
 
10  
TIMER  
Like any race, you race against others - but you also race  
against time! Each stage is on a time limit. The timer is in  
the shape of a pizza pie. When the pizza pie fills up, the  
stage is over.  
Please note that although you always play through all 5  
stages of play, you only see the game winning animation if  
you finish 1st in the final stage of the race!  
There is a simple Stage Complete” melody as you complete  
each stage. The game pauses after each stage and the next  
stage number is shown. Press the ON/START button to start  
the next stage when you are ready.  
After the story is complete (after stage 5), press the ON/  
START button to start the game again from stage 1. The  
maximum score is displayed for 2 seconds and then you will  
hear the “Game Start” melody again and the display will  
show stage 1. You begin again with zero score.  
Press the OFF button to turn off the game when you are  
done playing. But dont worry if you forget because the  
game shuts off automatically after 3 minutes of no action!  
 
11  
GETTING POINTS IS BETTER THAN GETTING A  
REPORT CARD!  
20 POINTS for steering left or right of other skaters: Can be  
Nickey, Milo, Tessa, Vanessa, and Dieter as well as  
other skaters.  
30 POINTS for jumping over garbage cans  
4O POINTS for jumping over pot holes  
50 POINTS for jumping over little dogs and little cats.  
60 POINTS for jumping over bicycles  
70 POINTS for jumping over rubber tires  
100 POINTS for finishing a stage in 3rd place.  
200 POINTS for finishing a stage in 2nd place.  
300 POINTS for finishing a stage in 1st place (in stages 1-4).  
500 POINTS for finishing the final stage (stage 5) in 1st place.  
 
12  
INSERTING THE BATTERIES  
To insert the batteries, remove the battery  
compartment cover at the back of the game.  
(To remove cover, push in direction of the arrow.)  
Insert two “AA/LR6 batteries (not included),  
making sure to align “+” and “as shown.  
TO ENSURE PROPER FUNCTION:  
– Do not mix old and new batteries.  
– Do not mix alkaline, standard or  
rechargeable batteries.  
– Battery installation should be done by an adult.  
– Non-rechargeable batteries are not to be recharged.  
– Rechargeable batteries are to be removed from the toy before being charged (if  
removable).  
– Rechargeable batteries are only to be charged under adult supervision (if  
removable).  
– Only batteries of the same or equivalent type as recommended are to be used.  
– Batteries are to be inserted with the correct  
polarity.  
– Exhausted batteries are to be removed from  
the toy.  
– The supply terminals are not to be short-  
circuited.  
RESET BUTTON:  
After battery insertion, the RESET switch may be  
pushed only if the game doesnt work properly.  
(Use a ball-point pen.) The display should  
appear as shown in the diagram at the right.  
 
13  
CAUTION  
Do not use a pencil or  
pin to press the RESET  
switch. Use a ball-  
point pen.  
High temperature will  
destroy the unit. Do  
not leave unit in  
direct sunlight.  
Clean only with a  
piece of soft dry cloth.  
Do not press the  
liquid crystal display  
and avoid heavy  
shock or the display  
may fail.  
Replace batteries at the first sign of erratic operation.  
DEFECT OR DAMAGE  
If a part of your game is damaged or something has been left out, DO NOT  
RETURN THE GAME TO THE STORE. The store doesnt have replacement parts.  
Instead, write to us at:  
Tiger Repair Department,  
1000 N, Butterfield Road, Unit 1023,  
Vernon Hills, Illinois 60061, U.S.A.  
In your note, mention the name of your game, the games model number, and  
tell us briefly what the problem is. Also include sales slip, date, place of  
purchase and price paid. We will do our best to help.  
 
14  
90-DAY LIMITED WARRANTY  
Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of  
this product that the product will be free from defects in materials or  
workmanship for 90 days from the date of original purchase. This warranty  
does not cover damages resulting from accident, negligence, improper service  
or use or other causes not arising out of defects in materials or workmanship.  
During this 90-day warranty period, the product will either be repaired or  
replaced (at Tigers option) without charge to the purchaser, when returned  
with proof of the date of purchase to either the dealer or to Tiger.  
Product returned to Tiger without proof of the date of purchase or after the  
90-day warranty period has expired, but prior to one year from the original  
date of purchase, will be repaired or replaced (at Tigers option) for a service  
fee of U.S.$10. Payments must be by check or money order payable to Tiger  
Electronics, Inc.  
Th e fo re g o in g st a t e s t h e p u rch a se rs so le a n d e xclu sive re m e d y fo r  
a n y b re a ch o f w a rra n t y w it h re sp e ct t o t h e p ro d u ct .  
All product returned must be shipped prepaid and insured for loss or damage to:  
Tiger Repair Department,  
1000 N, Butterfield Road, Unit 1023,  
Vernon Hills, Illinois 60061, U.S.A.  
The product should be carefully packed in the original box or other packing  
materials sufficient to avoid damage during shipment. Include a complete  
written description of the defect, a check if product is beyond the 90-day  
warranty period, and your printed name, address and telephone number.  
 
15  
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER  
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON  
OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES  
APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF  
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE  
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO  
EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR  
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR  
MALFUNCTION OF THIS TIGER PRODUCT.  
Some states do not allow limitations as to how long an implied warranty lasts  
and/or exclusions or limitations of incidental or consequential damages, so the  
above limitations and/or exclusions of liability may not apply to you. This  
warranty gives you specific rights, and you may also have other rights which  
vary from state to state.  
For more information about Tiger Electronics, our products and special  
promotions, please visit our Web Site at: www.tigertoys.com  
© Disney  
Visit the Disney Web site at www.Disney.com  
®, TM, & © 1999 Tiger Electronics, Ltd. All Rights Reserved.  
980 Woodlands Parkway, Vernon HIlls, Illinois 60061, USA.  
®, TM & © 1999 TIGER ELECTRONICS UK LTD. All Rights Reserved.  
Belvedere House, Victoria Avenue,  
Harrogate, North Yorkshire, HG1 1EL, England  
U.S. Pat. D397,369  
PRINTED IN CHINA  
 

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